Any Game Anywhere in an instant
Home entertainment started with Casio PV-1000, The timeless Mega Duck and the Bandai Playdia with new rivals like Nintendo entertainment or the Sony Playstation, as the gaming world is poised to undergo another transformation not seen since the advent of mobile phones and faster broadbands.
Cloud Gaming with serious high speed internet connection which could theoretically stream, rather than download high-end games and play them in real time over the web on any device, as they might Netflix drama series, is a serious threat to traditional console hardware sales.
In October 2018, Microsoft revealed Project xCloud which they will trial next year, a “ vision for evolution of gaming” games on demand and accessible from any screen similar to the way that music and films are now available on demand.
If the game consoles are made obsolete by Cloud gaming, games studios such as Electronic Arts and Activision are prepared to offer their wares directly without the middleman. Sony and Nintendo are both games makers and may find a profitable cloud model.
The advent of 5G broadband would act as a catalyst and the ability to stream and the diminished need for an independently high-powered, high memory TV set top box which poses a major threat to a global console and software sales.
The World’s most powerful Cloud gaming services on demand is available from $34.95 per month with 12GB DDR4 Memory, 8 dedicated thread and 1Gb/s internet, Intel Xeon processor as the revolution is the result of a unique development form servers hosting high-end computer components, to homemade encoding software and decoding and handling all the computing power and streaming only the resulting image.
Despite all this Newzoo predicts revenues for console game market will grow 15.2 per cent this year compared to 2017 and the mobile gaming with a global user base of about 2.1bn and annual revenues of about £60bn, will expand spectacularly in recent years.